Solved:
In Photoshop, if you open your PNG and then go to:
Layer → Layer Mask → From Transparency
It’ll create an alpha channel on your PNG for you to play with.
Hey all - so I’m stumped. I’m relatively new to Unity and am having difficulty getting used to using a PNG (format is client mandated) for metallic/smoothness. My PNGs are coming out of Painter which has combined my metal/smooth upon export.
I understand that the value AND transparency work together to affect metal/smooth. What I want to know is how I could go about editing/tweaking the two separately. I would MUCH prefer to use TGAs, where I could more readily access the color channels and alpha for editing independantly.
Any help would be much appreciated.