[Solved] Possible Endless Loop with Segfault on Unity IAP and Linux 2017.2 ?

Hi,

as posted in Unity 2017.2 Import Issue (Segfault) ,
there might be an issue when importing/running/installing UnityIAP on Linux.

It seems for some reason BillingMode.json is reloaded endlessly until the Editor Segfaults. This seems to make importing a Unity Project impossible unless the json file is deleted manually. After a trigger that rebuilds this file, the Editor starts hogging CPU again until it segfaults.

straces, diffs and Debugging Info are provided in the original post.

Thank you for the information. We believe we have identified the issue and will try to include it in an upcoming release.