[Solved] Preloader What does it do?

Hi, I’ve been making games with unity for like 6 months. When I play my game, it doesn’t have a preloader. Without it, the game runs great.

So, what do I need a preloader for? And if it’s important, how do I do it?

Thanks,
Brett :slight_smile:

I don’t know if I’m aloud to bump here O.o

“Preloading” is a general term for creating objects or accessing resources ahead of the time when they are actually needed. The reason for it is that sometimes it takes time to perform such actions, so if you do so during the game, you will create a noticeable delay. An example is when many objects will need to appear at once. If they are all loaded and instantiated on the same frame during the game, it is likely to cause an unpleasant stutter in the gameplay. To avoid this, you could initialise all the objects at the start of the game and keep them hidden until they are needed.

You needn’t worry about any of this unless you think this kind of problem is happening in your game. And yes, you are allowed to bump a thread here :wink:

Thanks for the info :smile: