[Solved] Question - Animation Erro?!

Hello,

I did a gem and created a rotation animation.
All things were created in Blender and exported in the extension “.fbx”

Watch a tutorial that taught the import into Unity with animation.
I performed the same procedure and simply no longer works.
I created a plant in Blender animation. I kept this plant for a long time. Now the Unity does not recognize as object animation he’s crazy?

Plant:

Gem:

I see there’s an animation there, is it not the one you want?

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More in the game is not working.
In the last image you can see the object in the game disappeared.

So the animation is working but it’s moving the gem somewhere else?

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What do you mean?
Because it was elsewhere?
If I put it exactly in a certain position?
I’ll try.

— Edit —

I did not understand.
Because it is in another place and with another size?

select the gem in your game and press ctrl + 6. See if there are any keyframes for its position.

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Result…

So the animation has no keyframes! I’m going to guess it wasn’t exported properly from Blender.

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I created with keyframes.
Were 300 frames.
Each movement has about 20 frames.
Using the “rotation” option.

So I exported wrong? Correct?

Yes, I believe that’s the most probably reason.

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I’ll try.
Thanks a lot! -