Hello! I have an issue with raycasts hitting objects outside of the specified LayerMask.
I would much appreciate any help, thanks!
Double check what overload for Physics.RayCast you’re using as per your IDE: Unity - Scripting API: Physics.Raycast
Often times folks think they’re passing a layer mask, but they’re passing the max distance. Best to use named-arguments with this method in particular.
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I already know that’s it, thank you for the help!