[SOLVED] Raycast only hits one side of the box collider

Hello, I don’t know if this question has been asked before, I haven’t found it.

Im creating a hook.

Im getting the 3d mouse position using a raycast, then using a raycast from the player position to the 3d mouse position.

for some reason the second raycast only registers a hit in one side of the box collider.

no errors.

Using Unity 2020.2.6

the code:

//some code

RaycastHit mouseHit;
    
RaycastHit hit;

var mouseRay = main.ScreenPointToRay(Input.mousePosition);
    
var mouseRaycast = Physics.Raycast(mouseRay, out mouseHit, 999f, mask);
    
var objectRaycast = Physics.Raycast(transform.position, mouseHit.point, out hit, maxDistanceRaycast, mask);
    
if (mouseRaycast && objectRaycast){
      // Does something
}

Thank you for reading this.

  • David

If anyone have this problem in the future, here’s the fix

 //some code
 
 RaycastHit mouseHit;
     
 RaycastHit hit;
 
 var mouseRay = main.ScreenPointToRay(Input.mousePosition);
     
 Physics.Raycast(mouseRay, out mouseHit);
     
 var objectRaycast = Physics.Raycast(transform.position, (mouseHit.point - transform.position).normalized, out hit, maxDistanceRaycast, mask);
     
 if (objectRaycast){
       // Does something
 }