[Solved] Receipt Validation in Apple Subscription

Now at least I found a way to purchase and restoring a Subscription in Unity.

After this implementation, I got another doubts in mind:

  • How to get expire time at every launch of game?
  • How to validate receipt with Apple server?

I have watched this video and they are explaining all process but this video was in core iOS platform.

Now something similar I want to do with Unity so what is a way for this?

@siddharth3322

I responded to some of these questions here: