[Solved] Renaming game object clones instantiated

I have a script that refers to myObject(Clone). The script however, includes destroying this object and instantiating a second time, third time, fourth time, etc. The name changes to myObject(Clone)(Clone) and keeps adding (Clone) as more are instantiated. How can I avoid this or change this name so that they are all the same. Only one is active at a time, so I’d prefer they all just be named “myObject”

var prefab : GameObject;

function Start () {
	var clone = Instantiate (prefab);
	clone.name = "Whatever";
}