Fog meaning: I am doing a space style game, and would like all of my objects to slowly get bigger as you approach it, rather then all of a sudden its there.
For example: when doing a land-base FPS, some of the land in the distance isn’t seen until you start to get closer, and it renders it. Can this be turned off?
Isn’t fog turned off by default in a new proj? I know I have to turn it on.
What I think you are talking about is the camera clipping of really far objects…
That’s under the camera settings “far clip plane”
On a side note I would not recommend changing it to be far out there unless you have some sort of LOD system in place as your computer will take a hit depending on the number of objects it is forced to render at once.