[Solved]Renderer

Is there anyway to turn off the “fog?”

Fog meaning: I am doing a space style game, and would like all of my objects to slowly get bigger as you approach it, rather then all of a sudden its there.

For example: when doing a land-base FPS, some of the land in the distance isn’t seen until you start to get closer, and it renders it. Can this be turned off?

Try Edit > Render Settings > Uncheck Fog

Isn’t fog turned off by default in a new proj? I know I have to turn it on.

What I think you are talking about is the camera clipping of really far objects…

That’s under the camera settings “far clip plane”

On a side note I would not recommend changing it to be far out there unless you have some sort of LOD system in place as your computer will take a hit depending on the number of objects it is forced to render at once.

Yeah, the far clip plane. I’m new to Unity, so I knew it had a name, just couldn’t think of it.

Each solar system won’t have that much in it…right now its all tests…

I looked under the camera settings, and I do not see the far clip plane option. I am using the Unity Free version.

Here’s a screenshot

225446--8133--$farclip_464.jpg

I got it now. Thanks, I was looking at the first person controller and not the main camera. slaps head I got it working now…thanks!