I was playing around with Unity’s render textures where you can render a camera’s view onto a texture. However, I noticed that it doesn’t render the entire camera’s view. It only renders a square slice of the camera’s view.
What I’m trying is to get the entire view of the camera(16:9 aspect ratio) rendered onto a texture(also 16:9 aspect ratio). But right now it only seems to be able to project a square slice of its view on a square surface. Is there any kind of solution to this?