Hi,
I am trying to code a script to load dynamically images and transform sprites.
Path: Edit > Project Settings > Editor
If the Default Behavior Mode is set to 2D, it’s loaded as Sprite type
If the Default Behavior Mode is set to 3D, it’s loaded as Texture type
My question is:
Using script to extend Unity3D, how can I check what default behavior mode is set?
Thanks in advance