I would like to be able to reuse the animation clip (file *.anim) created for generic avatar in another game object instance of the same FBX model. Step by step my desire sounds like this:
- Import FBX model into project.
- Drag and drop this model into a scene.
- Create some animation clips.
- Open new project with the same FBX model inside, create game object from it there.
- Copy .anim file to the new project and attach somehow it to the newly created game object.
I know that generic animation retargeting is not supported yet. I know that I can use a prefab and export/import it via .unitypackage. It really works. BUT… The design process of my 3D model is iterative and it’s not finished yet. Some minor mesh/UV operations could be done later, I mean maybe in the version 2 of my project. Also some bones could be added later (not affecting transforms of the existing bones). Sometimes even after minor mesh operations reimported model messes up my prefab so I have to recreate the prefab and this leads to animations lost. What I can do to preserve animations in my case?
I think that if the bones remain the same then attaching the animation to a the same model in a different place should work.
– dorpeleg