I tried this but this is not working so great:
void TurningGamePad()
{
float speed = 5.0f;
float v = Input.GetAxis("JoyX") * speed;
transform.Rotate(0, v, 0);
}
SOLVED
I tried this but this is not working so great:
void TurningGamePad()
{
float speed = 5.0f;
float v = Input.GetAxis("JoyX") * speed;
transform.Rotate(0, v, 0);
}
SOLVED
Nice you solve it. Add SOLVED to the title.
This link help me a lot to learn about rotation:
Thanks.