Hello everyone, I’m having an issue with the scale of my model being distorted on animation. I have an axe that appears fine when standing idle, however during the animation, about half way through it becomes very short and thick. Once the animation completes and it returns to the non-animated state, it is once again normal. If it makes any difference, there is a box collider attached to the head of the axe, and the whole gameobject is being instantiated as a prefab. To get a better idea of whats happening, please see the pictures I’ve attached. If you happen to know what is causing this, or have a suggestion for diagnosing the problem, please feel free to let me know
EDIT
Also, the scale section of the object’s transform component stays the same throughout the animation
[The distorted version during an animation]
[The normal version standing idle]