I have a monster, which is instantiated multiple times.
Each one needs its own health value, which is altered from the gun shooting script.
Whats the best way to do this, I cant seemingly use drag and drop references, and I’m not sure I can use Get.Component or public variables, because I need to get the very particular variable for that instance of the creature.
I’m thinking I need something that comes off of the generated RayCast.Hit Collider as this is unique.