As far as I understand if ProcessPurchase returns PurchaseProcessingResult.Pending than on next application start UnityIAP should call ProcessPurchase for each pending purchase. Is this working with dummy store in UnityEditor? Or only for real stores?
Hi @ludddddd ,
You are correct that returning PurchaseProcessingResult.Pending will result in ProcessPurchase being called for each pending purchase on the next application start.
However, you are also correct that this is not true for the dummy store in the Editor. This is because the store in the Editor does not keep any state between session starts.
Thank you for clarifying this, ap-unity!
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