Please bear with me as I’m just now delving into Unity as of this morning.
I work in the architectural design industry and frequently use V-ray + Sketchup to create renderings. I’m in the process of experimenting with Unity to see how easy it will be for me to create realtime walk-thrus/animation and possibly VR w/ the Vive later on down the road.
Importing the Sketchup model and materials into Unity was a breeze. I used to play with Hammer/Source about a decade ago and I’m amazed at how far things have come and how user friendly this is.
But on to my issue: After importing my model, I’ve noticed that the shadows are not displaying properly. I’m thinking it is a modeling issue but I’m not sure. Also, my shadows all seem to be giving off a bright yellow hue. Not even sure where to begin with this. I have been playing with some light parameters, but nothing seems to help. Also, baking light maps does not seem to produce any effect at all.
I’ve attached a shot of my model in sketchup, from the unity editor, in-game, and a render I did in v-ray just for comparison.
Edit: The issue with geometry giving off a yellow hue seems to have been solved by updating to the latest version.