[SOLVED] Sliced Meshes Basics - The triangles look awful.

Hey all,

So I’m teaching myself (with the aid of the internet and these forums) basic mesh slicing.

I’ve get it working (albeit with a couple of missing triangles occasionally) but the split meshes just… look… awful!

This is a sliced Capsule:

And here is a before and after shot of a wall comprised of individual ‘bricks’

As you can see, the materials on the triangles are off… I can’t quite explain it (lack of knowledge on my part no doubt).

Can any of you lovely people inform as to what this phenomenon is? If anyone has any pointer on how to learn about the basics of the subject that would cure this I’d be eternally grateful.

Note: I’m more than happy to go off and study (once I know what to look for), I just need a direction. Many thanks for any replies! Laters :wink:

Okay, so I’ve solved the weird triangle problem, and I’m posting the solution in case anyone else stumbles upon this thread with a similar issue.

Basically, in an effort to be clever and efficient (2 things which were not necessary for this simple ‘tech demo’ that I’m working on) I decided that I wouldn’t use duplicate vertices, just draw multiple triangles from the same points - even when they were facing in different directions.

Problem is that this messes up the normals, which is why I was getting those weird white-ish stretches of colour. Anyway, I simple added each vertex once FOR EACH TRIANGLE (thus, some points were entered multiple times) and this seemed to sort it out - mainly because the normals could be all facing the same way for each triangle.

Still getting the occasional invisible triangle… would need to examine further. But apart from that - it’s AWESOME!

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