Hi, I’m encountering a weird bug where the Particle System is displaying white boxes instead of the assigned sprites. And this only happens when built on a mobile device, as it works fine when run using the editor. I suspect it may be a shader related issue. Does anyone know what the problem is here?
Note that this for various reasons the Particle System game object is placed inside a Canvas Renderer (Screen Space Camera render mode with perspective camera).
(ignore the second particle trail)