I’m relatively new to Unity and it’s likely I’m just not doing this right, but the inconsistency between views has me even more puzzled.
In the scene view, I can see the border around a sprite I just dragged in, but it’s not actually being drawn. However, if I click over to the game view, it shows up just fine.
For a short video, see here: https://drive.google.com/file/d/0B8SdycM9odZ5RFQzLUhOOHlvdFk/view?usp=sharing
Thoughts? Is there some editor setting I might have flipped by accident and told it not to draw things? I’m following a Unity course where, so far, I’ve only been using UI elements, so this is my first foray into rendering from worldspace, and if I have something misconfigured, I wouldn’t have noticed before.
