So, in my project there is a “lift” that has to use transform.position to go down/up and when another object with a rigitbody2d is on it, the said object doesnt go down in the same pace, which makes the appareance of it doing “mini-jumps” constantly (it fucks my Collision detections scripts too). Any way to make the object “stick” to the lift when its going down?
Sadly I had to add a rigidbody2d to the lift and use physics (Rigidbody2D.movePosition) to fix it, if anyone has the same problem.
1 Like