Hello guys,
first of all, im gonna try to explain my problem a bit more exclipicit:
- I got an terrain object in my Unity Editor.
- I made a heightmap for it in PS and put it in - works nicely, see first screenshot.
- Now I am looking for a script, that paints my terrain with given textures automatically with these rules:
- very high parts of the terrain should be painted white (white texture)
- high parts yellow
- average or normal height parts orange
- parts under the average red
- very deep parts black
I already found a script, that could help me:
I think that im looking for a splatmap or something like this.
Do you have any idea or any solutions ?
Thank you, Louis
