Hi,
I’ve been working on a series of games, and I’ve run into a problem on the last instalment that is being made before publishing online, and I cannot seem to resolve it. This is a problem that happened fairly recently out of nowhere, and I’m not quite sure why or what I’ve done to trigger this (if it is my problem, which I highly doubt as it only seems to happen on WebGL).
Whenever I play on the WebGL build of the game (which is what I aim to make for an online release), some letters from the text are missing whenever the line is visible (it’s random letters and not a set one). This only happens on Text elements and not on other UI elements like Buttons and Dropdown Menus.
How the text is written:
- Fetches a string from an array of lines initialised when the game starts running.
- Displays the text when I SetActive() the object.
I’ve tried changing the compression level, compiling it with just the text (because a video plays beforehand), manipulation… at this point, I am out of things to try.