[SOLVED] Texture is dull black or white

Hi

I am making an AR application using Vuforia, but problems are occurring with CloudBuild.

Texture may be completely black or white when only CloudBuild is done.
When building locally, it is drawn normally.

Do I need to set something?
I would be happy if you could tell me.

environment

  • Unity 5.5.1f1
  • iOS 10.2.1
    (I am building for iOS and Android, but it is occurring in both)
  • Vuforia 6.0
  • Light is baking

Hello,

Have you tried starting a clean build from the dashboard?

  • Sophia

@SophiaC
Thank you for your reply!

I tried clean build but the same result …

Hello,

Make sure you added your scene files to the Build Settings, and that those changes are checked into source control. The Library is cached between builds (this is enabled by default but it is possible to turn it off), and there could be some cached object that isn’t getting properly updated. A clean build should fix this. Please note that Cloud Build does not support building lightmaps.

(I know that’s some repeat information, but I want to make it available for other people who visit the forum :))

If you’re still having issues @recruit_tatsuya , please PM me a link to your project.

  • Sophia
1 Like

Thank you for answering @SophiaC

It is now displayed properly!

I was developing using Unity 5.6 beta 4, but I rebuilt with Unity 5.5.1 and did a cloudbuild.
Then Texture was drawn correctly.

I solved it, thank you.

Glad to hear that!

  • Sophia