[SOLVED]Texture making stange artifacts

Hi

So I am not completely sure if this is the correct forums to play this.
I made a simple texture just to test some things out but I have noticed that it creates strange artifacts at an angle and some distances. I pushed the Aniso and Mipmap levels up all the way and enable trilliniar filtering but no difference. This happens no matter the size of the object it is placed on.

I will be redoing the texture as it isnt to my liking but I just want to know before I do whatever I did wrong again.


I added 2 images just to show more or less what I am talking about. I dont know if the black lines are the reason for the problem. Image 2 has some minor problems near some of the edges of the bricks.

Is this just a bad texture or am I doing something wrong? Any help would be appreciated.

You’re seeing the effects of Unity’s parallax offset mapping … what setting the height map enables. Set the height map to none or reduce the height map scale.

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I see thank you I lowered the value and it’s much better now thank you.