Hi
So I am not completely sure if this is the correct forums to play this.
I made a simple texture just to test some things out but I have noticed that it creates strange artifacts at an angle and some distances. I pushed the Aniso and Mipmap levels up all the way and enable trilliniar filtering but no difference. This happens no matter the size of the object it is placed on.
I will be redoing the texture as it isnt to my liking but I just want to know before I do whatever I did wrong again.
I added 2 images just to show more or less what I am talking about. I dont know if the black lines are the reason for the problem. Image 2 has some minor problems near some of the edges of the bricks.
Is this just a bad texture or am I doing something wrong? Any help would be appreciated.