[SOLVED] The presence of a "ladder" at the edges of the models (3D Max .FBX to Unity)

Hey guys

I’m still a newbie, and I had a problem exporting simple models from 3D Max to Unity. The problem is this: the presence of a “ladder” at the edges of the models (as if the absence of smoothing), where it should not be in theory.

I searched for a solution, but what I found (checkboxes when exporting a model from 3D max and transferring the model to edited poly or import settings and quality settings in Unity itself) did not help me.

The models are simple: a cylinder (50 polygons) and extruded text. I’m attaching a screenshot of how it looks in Unity.

Help please

That’s called aliasing and isn’t really caused by the mesh itself. You need to enable MSAA somewhere in the project settings and on your camera, and your image should become a little bit cleaner.

After turning on the MSAA, smoothing really appeared, but the picture becomes terrible, and sometimes it blinks and becomes normal for a split second. During the terrible picture, the game also starts to slow down.

The bug is observed on Xiaomi Redmi 7. Moreover! Everything is normal on other phone (Meizu U20)!

Are you “zoomed-in” in the editor game view? Make sure that the scale slider above the game view is set to 1.0

Yep, scale slider set to 1x. The amazing thing is that everything is fine on one device, but not on another.

Solved the problem by disabling MSAA smoothing from Unity and enabling SMAA from the asset Cinematic Image Effects: Cinematic Image Effects (Pre Release) package