I have a pallete with tiles and I placed them on the grid, but in the Game view, there are lines in between.
I created a neww Material with Sprites/Default and PixelSnap, I tried to turn off Antialiasing, and I also lowered the cell gap… I also changed the Game view resolution. Nothing worked.
any clues?
eses
December 16, 2019, 6:38pm
2
@andalina82
Honestly, vague posts don’t help anyone and usually you don’t get many answers either.
“tilemap grid lines in Game View”
I can imagine several different kinds “lines” based on different error cases… so add an image.
Also, did you check this thread? Maybe it helps you:
I noticed a few days ago that my background tilemaps had seams and were flickering when the player was moving in front of them. People who have experienced this know what I’m talking about; I don’t know how to describe this problem best for the others, sorry.
I searched the web for a solution and found a thread on gamedev or stack overflow, I don’t remember, saying “deselect “generate mip maps” in your sprites”. I checked, they were already deselected. Okay.
I kept searching and found an answe…
1 Like
sorry i didn’t know,
it was actually my mistake, i didn’t set the Pixel Per Unit correctly in the Tileset, it was 1 pixel off.
the problem is fixed.