Hello! I have been having a problem for quite a while with my tilemap tearing, showing transparent lines, as well as parts of other tiles.
(tilemap tearing in the editor)
I dug around the forums, and found everyone saying to use a sprite atlas. So I used it, but it did not fix the tearing at all. I tried all the settings like turning alpha dilation on and off, 2,4,8 padding, point filter mode, no/high quality compression, RGBA 32 bit format, etc. In my project settings, I have the sprite packer mode to âV1 - always enabledâ. But the tearing after I delete the atlas is exactly the same as when it exists.
Thatâs pretty much the whole problem.
For more details:
(sprite editor)
This slice is in the middle of a âblendedâ pixel. In all image editors, there is no blending at all between these 2 tiles, on the left itâs completely yellow, and on the right itâs completely green. There is no extra pixel between them. However, here they are blended. Iâve used point filter, no compression, and tried multiple formats on the sprite.
My sprite atlas looks like this.
There are little bits of other tiles in each tile, such as in tiles (0,1) (1,1) (3,1) from bottom left being (0,0). In all image editors, each tile is 256x256 and doesnât conflict, but in the unity sprite editor, the slices are made on blended pixels. (no padding, slices are 256x256 and position for each slice is correct)
Iâve been stuck on this for a long time, so any help would be very much appreciated. Thanks! ![]()



