[SOLVED]UI Text always in foreground

Hi everyone, I’m developing a 3D game in which I added an UI text (that will be a timer). But, when I walk through the scene with my character, the timer gets hidden by the walls that are positioned in the scene. So, everything I want, is my timer to be always in foreground so that it can be always visible. Do you have any idea ? Thank you very much.

Okay, if someone has the same problem: I solved by using a “3D text” instead of the classic “Text”.