[SOLVED] UiPhone 1.7 Editor Gone Wild

Hi all, I’m hoping someone has at least seen this behavior before (if not to fix my problem, but to vindicate I’m not nuts). I’ve been working on the same iPhone project build for the better part of a year, with no editor issues. Last night I imported a unityPackage I purchased from a 3D artist and although the import was flawless, the editor sensitivity on the View tool (to pan the editor view around) just went bonkers. The slightest motion now will send the whole scene flying out of view, but the other tools work just fine (i.e. I can use the Translate tool to finely position things using the same trackpad or mouse).

I’ve had this happen before, and since the only variable right now is the asset import, I’m pretty certain that’s it. Open/close Unity, Reboot – none of that works. What is also interesting is that this behavior now exists across all projects on my machine, so it appears to be universal to my editor instance.

Any ideas? It’s amazingly frustrating!

Look to see if a folder named “Editor” got imported and if there are any scripts in it. Although a crazy editor script should only effect the project it’s been loaded into.

Thanks for the idea, but no editor scripts were added (and agree that would be project-specific). What gets me is I can make ultra-fine adjustments using the Transform tool and the GO’s slide around smoothly as you’d expect. It’s like when I did the import the editor’s sense of scale for Viewing got all jacked and it thinks my project objects are microscopic (hence the slightest movement in view panning equates to a huge jump in world space).

I’ve tried importing the Standard iphone assets package to see if that would revert this behavior but that didn’t work either. I’ll probably end up reinstalling Unity but I’m no fan of Big Hammers like that.

More detail here - trying an empty project (Unity iPhone 1.7):

  1. added single cube from menu bar, noting that that default object position was 0, 0, 129048.6 << !!
  2. View tool works perfectly as expected around that object as positioned
  3. moved cube to 0, 0 ,0 and described behavior begins

Bug reported submitted. Now opening any project results in the following being constantly reported to the Editor. This is fantastic.

Not

Screen position out of view frustum (mouse pos 925.000000, -140.000000) (Camera rect 0 0 499 297)

Try changing the layout to something other then what you have now.

Maybe even removing Unity 1.7 and reinstalling it.

Thanks you two for the ideas and feedback. Full reinstalls didn’t even work.

SOLVED – com.unity3d.UnityEditoriPhone.plist was the culprit, and persisted through installs. The fact I still had my existing projects pop up after a fresh install got my wondering about exactly what was persisting same. Some setting in there got completely hosed obviously, so I took a backup of it to a diff with newly generated one at some point and find out just exactly what. Anyway, blowing that guy away and reopening said project >> voila << back to happy editing land.