(Solved) unintended fog like apperance

Hello everyone. I am still relatively new to Unity and i decided to update unity and use light pipeline rendering. However i seem to get a strange fog like look whenever i play.

What you see below are two images of a standard cube over some painted Terrain.
The camera is aprox 50y off the ground.

I am not sure what setting is causing this since i have never seen this before but hopefully someone can give me an idea what is causing it.

I am developing a small city building so i would have a top down view. I had assumed that Light pipeline rendering would be suitable for that as there would be a lot of objects and LWPP is more efficient at rendering if i understood correctly?

Any help would be greatly appreciated. Thank you.

I found the solution. It was under Window > Rendering > Light Settings.

In this box i scrolled down and un ticked the Fog option.