[SOLVED] Unity 5.3.1 MacOS X Build Crashes

Hello, I’ve Build before with Unity 5.3.0 and it’s run ok, but after update to 5.3.1 Build .app created,but crash on execution.

Unity - Version 5.3.1f1 (cc9cbbcc37b4)
Thu, 17 Dec 2015 13:01:19 GMT
Branch: 5.3/release

OS - OS X Yosemite version 10.10.5

if open “Mygame.app/Content/MacOS/Mygame” I’ll get this text in Terminal:

Last login: Fri Jan 29 09:06:48 on console
iBigMac:~ makintos$ /Users/makintos/Desktop/UnderDread.app/Contents/MacOS/UnderDread ; exit;
Mono path[0] = '/Users/makintos/Desktop/UnderDread.app/Contents/Resources/Data/Managed'
Mono config path = '/Users/makintos/Desktop/UnderDread.app/Contents/Data/Managed/etc'
Failed to validate Mac AppStore receipt
logout

[Process completed]

Tried 86, 86_64, Universal

Tried to turn on Development Build

Tried this :

 void OnGUI() { 
      GUI.contentColor = new Color(0f, 0f, 0f, 0f); 
      GUILayout.Label ("Test"); 
 }

Tried different machines.

I’m using: NGUI, tk2d, Steamworks. NET (Unity plugin)

Problem may be caused by Steam Overlay, like here http://forum.unity3d.com/threads/steam-overlay-causes-crash-on-osx-standalone.364152/ EDIT: Tried off Steam overlay - didn't helped

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1 Answer

1

Recreating project helped
I’ve created empty project, and copied Assets folder into it, builed for MacOS X, and it doesn’t crashing.

EDIT: Helped not recreating project, but setting "Mac Appstore Validation" to "false"

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