Ok, I’m editing this after seeing the first answer below. Apparently the inspector is showing my rotation setting as quaternions above the normal scale and position set up, and I have no idea why this is suddenly happening, as I haven’t changed anything in the editor, it just appeared that way the last time I opened it. Restarting it has no effect either btw. So I guess my question now is, anybody know how to get this back to the regular rotation set up?? (The inspector is NOT in debug mode, as I explained below). Thanks.
Edit: I finally figured out what is causing this. I set up a new project, and started importing the same assets into it as my original one, keeping an eye on the inspector as I brought them in one at a time, with a cube I had put into an empty scene selected, so I could watch the rotation in the inspector, and voila!! An asset called Health Bars (and Code) is responsible. I import it, the quaternions show up, I delete it, and it goes back to the normal settings. I have advised the author of the asset, and am waiting to hear back. Thanks for the assist.