Solved. Unity 5.3.5f1 transform window in editor...

Ok, I’m editing this after seeing the first answer below. Apparently the inspector is showing my rotation setting as quaternions above the normal scale and position set up, and I have no idea why this is suddenly happening, as I haven’t changed anything in the editor, it just appeared that way the last time I opened it. Restarting it has no effect either btw. So I guess my question now is, anybody know how to get this back to the regular rotation set up?? (The inspector is NOT in debug mode, as I explained below). Thanks.

Edit: I finally figured out what is causing this. I set up a new project, and started importing the same assets into it as my original one, keeping an eye on the inspector as I brought them in one at a time, with a cube I had put into an empty scene selected, so I could watch the rotation in the inspector, and voila!! An asset called Health Bars (and Code) is responsible. I import it, the quaternions show up, I delete it, and it goes back to the normal settings. I have advised the author of the asset, and am waiting to hear back. Thanks for the assist.

It’s not Unity’s fault. The editor is the same as always. It’s still there, you just changed it.

You have set your inspector in debug mode and are looking at the rotation as a quaternion.
Look here for how to switch between debug and normal views

I appreciate the answer, but I know what the debug option is, and I never touched it. Just to make sure, I checked the inspector settings, and they are set to normal, as I assumed they would be. Thanks again though.