[SOLVED] [Unity Ads] Resultcallback works in editor but not in game

Hello!
I am using Unity Ads for my Android game and I have a problem. When I try to watch a rewarded video on the editor, all works and the resultcallback tell me that the video was succesfully finished, but on my device, after finish watching the ad, nothing happen.

Here’s my script:

public void ShowRewardedAd()
	{
		while (!Advertisement.isInitialized && !Advertisement.IsReady ("rewardedVideo")) {

		}
		if (Advertisement.IsReady ("rewardedVideo")) {
			ShowOptions options = new ShowOptions ();
			options.resultCallback = HandleShowResult;

			Advertisement.Show ("rewardedVideo", options);
		}
	}



	private void HandleShowResult(ShowResult result)
	{
		switch (result) {
		case ShowResult.Finished:
			adsInfos = 0;
			rewardedCoins = CoinsGenerator ();
			getCoins = false;
			littleGetCoins = true;
			Debug.Log ("Success");
			break;
		case ShowResult.Skipped:
			adsInfos = 1;
			getCoins = false;
			littleGetCoins = true;
			Debug.Log ("Skipped");
			break;
		case ShowResult.Failed:
			adsInfos = 2;
			getCoins = false;
			littleGetCoins = true;
			Debug.Log ("Fail");
			break;
		}
	}

Note: I haven’t put my game on Google Store yet, maybe that’s the problem?

Problem solved. I disabled built-in extension and installed Unity Ads from asset store.