[SOLVED] Unity Editor not displaying Android textures properly

Hey there! Unity doesn’t seem to display my textures properly once I switch platform from PC to Android. Diffuse textures work fine, normal maps and spec maps don’t, however. I’ve looked through the “known issues” thread, but couldn’t find anything like this, so I hope that this isn’t a repost.

Here’s a screenshot of the editor with PC as platform and proper shading (left) and Android as platform (right):

The game looks fine when run on an actual Android device. It’s still annoying to switch platforms every single time I want to change the lighting.

Have you checked the quality settings and the rendering settings between platforms?

I’m using the same quality settings for PC / Android.

And that’s the same for default settings, used by the editor?

What about the render pipeline, e.g. deferred, forward, vertex lit?

I’m currently using the “simple” preset for all platforms.

I’m also only using the pre-canned mobile shaders, if that’s what you mean with the render pipeline stuff (sorry, I’m fairly new to Unity, so bear with me). The only major difference I can notice in my assets when I switch from PC to Android, is that all my normal maps turn pink, rather than the blue-purple-ish color. Though that can hardly be the issue, since it works fine on the actual hardware.

Alright I figured it out. Problem is that the notebook I’m running Unity on has no dx11 support (integrated graphics, go figure). For some reason that only causes issues in Android-mode. Anyway, I just disabled dx11, everything seems to display fine now!

Edit.: Not quite sure how to properly mark threads as solved here, so I just put it in the title.