Everything was working fine with my project and I restarted unity, then this error appeared:
Error loading launcher://unity/C:/Users/board/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=WKNGXdjiaFUJv0TkkQKgaQ01bf&locale=en&session_state=2dd79b3d7a37ac830c39e5dcde83c8cd3a3dc9a5fdf6b341a2a9d146a2b0b9c7.dDFKCI2oLBsC4whXIB_kHw009f#/login
I looked it up and people said the error doesn’t have any impact. So I tried disabling scripts and I found a script that, when disabled unity works fine. I don’t understand why as my project was working just fine and I havent changed anything.
Here’s the script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Human_Master : MonoBehaviour {
Vector3 nulll = new Vector3(0, 0, 0);
Quaternion nothing = new Quaternion(0, 0, 0, 0);
public Transform slot1;
public Transform slot2;
public Transform slot3;
public Transform slot4;
public Transform slot5;
public Transform slot6;
public Transform slot7;
public Transform slot8;
public GameObject card1;
public GameObject card2;
public GameObject card3;
public GameObject card4;
public GameObject card5;
public GameObject card6;
public GameObject card7;
public GameObject card8;
public GameObject card9;
public GameObject card10;
public GameObject card11;
public GameObject card12;
public GameObject card13;
public GameObject card14;
public GameObject card15;
public GameObject card16;
public GameObject card17;
public GameObject card18;
public GameObject card19;
public GameObject card20;
public GameObject card21;
public GameObject card22;
public GameObject card23;
public GameObject card24;
public GameObject card25;
public GameObject card26;
public GameObject card27;
public GameObject card28;
public GameObject card29;
public GameObject card30;
public GameObject card31;
public GameObject card32;
private Player_Master pMaster;
public GameObject gameManager;
private Cards_Deal cDeal;
private GameManager_Master gmMaster;
void OnEnable () {
SetInitRefs();
pMaster.EventFirst4CardsOnHand += GiveCards;
pMaster.EventAllCardsOnHand += GiveCards2;
}
private void OnDisable()
{
pMaster.EventFirst4CardsOnHand -= GiveCards;
pMaster.EventAllCardsOnHand -= GiveCards2;
}
void Update () {
}
void SetInitRefs()
{
pMaster = GetComponent<Player_Master>();
gmMaster = gameManager.GetComponent<GameManager_Master>();
cDeal = gameManager.GetComponent<Cards_Deal>();
}
void GiveCards(int[] c)
{
Debug.Log("GiveCards");
int a = c[0];
var go = GameObject.FindGameObjectWithTag(a.ToString());
go.transform.localPosition = nulll;
go.transform.parent = slot1.transform;
int a1 = c[1];
var go1 = GameObject.FindGameObjectWithTag(a1.ToString());
go1.transform.localPosition = nulll;
go1.transform.parent = slot2.transform;
int a2 = c[2];
var go2 = GameObject.FindGameObjectWithTag(a2.ToString());
go2.transform.localPosition = nulll;
go2.transform.parent = slot3.transform;
int a3 = c[3];
var go3 = GameObject.FindGameObjectWithTag(a3.ToString());
go3.transform.localPosition = nulll;
go3.transform.parent = slot4.transform;
}
void GiveCards2(int[] b)
{
Debug.Log("GiveCards2");
int a = b[0];
var go = GameObject.FindGameObjectWithTag(a.ToString());
go.transform.localPosition = nulll;
go.transform.parent = slot5.transform;
int a1 = b[1];
var go1 = GameObject.FindGameObjectWithTag(a1.ToString());
go1.transform.localPosition = nulll;
go1.transform.parent = slot6.transform;
int a2 = b[2];
var go2 = GameObject.FindGameObjectWithTag(a2.ToString());
go2.transform.localPosition = nulll;
go2.transform.parent = slot7.transform;
int a3 = b[3];
var go3 = GameObject.FindGameObjectWithTag(a3.ToString());
go3.transform.localPosition = nulll;
go3.transform.parent = slot8.transform;
}
}
Please excuse the bad code I am very new to coding, I know its possible to do it way more efficiently
Thanks for any help in advance
