I’m doing a cloth simulation, and this bothers me.
I have duplicated vertices and indices, which leads to Contraints failure. There are no constraint for my cloth where the seam happens!
Original Model in 3dsMax.
[Solved]: I have solved this by looping through vertices and find a duplication at certain position, and map the new index to the existing one. This problem is caused by different uv property at the same vertex.