[Solved] [Unity IAP] Facebook Gameroom. Payment subscriptions

Hello.
I create win32 facebook gameroom build.
Can I use Unity IAP for subscriptions?
Somebody implemented facebook subscriptions in unity buid?
I tried to do it with FB.Canvas.Pay(product: myUrl, action: “create_subscription”, callback: (result) => payResultCb(result))) and got error:
Couldn’t Complete Purchase: We didn’t receive all the information we needed from this app to complete your purchase. You haven’t been charged for this purchase, so please try again. If you keep seeing this error, contact the app developer.

Do other purchases succeed, but only this subscription fails?

I should add that Subscriptions are not available on Gameroom, they refer to these as Non-Consumables is my understanding.

Yes, only subscription.

I use ussual payments via FB.Canvas.Pay(product: Url, action: “purchaseitem”, callback: (result) => payResultCb(result))); and it work good.
I would like to add payments subscription to my gameroom win32 game with official instruction (https://developers.facebook.com/docs/games_payments/advanced/subscriptions/)

Unity IAP is built on the Payments Lite API that does not support subscriptions: