[Solved]Unity Lightmapping Makes Scene Very Bright

Over the past few weeks I’ve had this problem where my scene becomes very bright after I lightmap the scene. I’ll show you a before and after screenshots of my scene, but you might find this information useful:

  • My project is for the Android platform
  • I’m using the Bumped Diffuse shader
  • Both the directional light and the plane are marked as static

Here are my screenshots:

Without Lightmaps:

With Lightmaps
Please reply if you know the solution to the problem. Thank you!

I had the same problem,searching answer…

After searching the forums I found out the solution to the problem. Here is how to fix it:

  • Go to File → Build Settings (Ctrl + Shift + V)
  • Click on the Pc, Mac & Linux Standalone Option (There is no need to switch the platform)
  • Click on Player Settings
  • Under the Inspector window for Pc, Mac & Linux click on the other settings option
  • Uncheck use Direct3d 11
  • Click apply to the options which you are prompted

That’s it! It should work after completing these steps.