[solved] Unity very slow on start, profiler says 96% LogStringToConsole

Hi all,

Randomly when I press Play my editor freezes for 20-90 sec.
I tried changing “Enter Play Mode Settings” and “Reload Scene”, sometimes it seems to help and sometimes not.
I finally could catch the profiler just after it unfreezed. This is what I got:

LogStringToConsole is taking 96.3% of the 20 seconds to start up with 15000 calls.
To me it sounds like logs, but I don’t even have logs in my GameManager.Start().

Any idea why this is occurring?
Thanks

Are you getting error messages in the console?

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Sorry all.
I confused this error with another error.
Sometimes I do get lags without any reason.
But this one was ACTUALLY that there was a coroutine stuck printing out… very silly mistake of me. So sorry.
Can this thread be taken down please?:slight_smile:
I try to catch the right one next time and post… :slight_smile:

I added a “[solved]” to thread title

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