Hello,
When Launch an Android “Build And Run” I’v got following error:
Failed running C:\Program Files\Unity_2017.1.0f3\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset -out=“D:\Document\DEV\Unity\Luminos-2017\Temp\StagingArea\Data\Managed\tempStrip” -l=none -c=link --link-symbols -x=“C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -f=“C:\Program Files\Unity_2017.1.0f3\Editor\Data\il2cpp\LinkerDescriptors” -x “D:\Document\DEV\Unity\Luminos-2017/Temp\StagingArea\Data/methods_pointedto_by_uievents.xml” -x “D:\Document\DEV\Unity\Luminos-2017\Temp\StagingArea\Data\preserved_derived_types.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\il2cpp\LinkerDescriptors\mscorlib_mono.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Cloth.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CrashReporting.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Director.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\GameCenter.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ImageConversion.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Input.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\PerformanceReporting.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ScreenCapture.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\SpriteMask.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\StyleSheets.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UIElements.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequestAudio.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequestTexture.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequestWWW.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Vehicles.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Video.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml” -x “C:\Program Files\Unity_2017.1.0f3\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml” -x “D:\Document\DEV\Unity\Luminos-2017\Assets\link.xml” -d “D:\Document\DEV\Unity\Luminos-2017\Temp\StagingArea\Data\Managed” -a “D:\Document\DEV\Unity\Luminos-2017\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “D:\Document\DEV\Unity\Luminos-2017\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll”
stdout:
Fatal error in Unity CIL Linker
System.ArgumentException: Unable to find the file for the assembly named ‘System.Configuration, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. Should this assembly be in the project? Use the ‘ignoreIfMissing=“1”’ attribute if this assembly may not always exist. —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘System.Configuration, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
� Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
� UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName)
� UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
— Fin de la trace de la pile d’exception interne —
� UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
� Mono.Linker.Pipeline.Process(LinkContext context)
� UnityLinker.UnityDriver.Run()
� UnityLinker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[ ], String[ ], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[ ], String[ ], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.AssemblyStripper:InvokeFromBuildPlayer(BuildTarget, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:294)
UnityEditor.HostView:OnGUI()
I think about code stripping that would remove System.Configuration code but my link.xml file already contain :
Any idea ?
Thank You !
Florent