[Solved] User error -_-''

I’m having issues when I create a script and it is not renaming the class name within to match the script name in Unity. For whatever reason, all my new C# scripts come up as “NewBehaviourScript” as the class name regardless of what I name the actual file. Is there something I can do to change how the script is created to allow the name of the script to change the class name inside of the script?

I edited the original script template, but my brother did as well and his works just fine. The only thing I changed was that I added a return before the opening { for example:
instead of
void Start() {

}

I changed it to
void Start()
{

}

I changed the script template to accommodate my style preferences.

I only installed and started using Unity 5 yesterday and this feature has never worked. When installing Unity, there was a check box for not using %Appdata% and I unchecked that. Should I reinstall Unity and make different choices with my life to help Unity do the thing? :<

My template was changed to make all new scripts named “Somethingaboutbehavior” instead of having #SCRIPT NAME# in the class. -_____________________________________________________________- #NewToUnity #NewToScripting #WelcomeToMonoDevelop