hey guys, I’ve been getting some difficulties with unity doing some wacky things to my uvs.
this is my texture:
any ideas?
hey guys, I’ve been getting some difficulties with unity doing some wacky things to my uvs.
this is my texture:
any ideas?
Hmm, it looks like maybe triangulation is the culprit here. Check how the uvs look like after triangulation?
hey, thanks for the reply…
i triangulated it manually in maya (it still looks fine in maya of course) and i got an even stranger result – When I brought it back into unity, the face was actually transparent.
it looks like it’s mapping the face to the edge of my texture or something… but this time there’s no streaking, they’re just a seem there – as if the uvs had been cut completely.
very weird.
I’ve had this problem before, trying to put tiled textures onto planes. perhaps i should bug the peeps at unity.
AH! got it!
i hit the “swap uvs” button on the FBX importer and that did it.
weird. i only had one uv channel…