Hello,
we have a crash in our UWP build caused by the following exception when intiializing Unity IAP (.NET backend):
[External Code]
System.Private.SharedLibrary.Interop.Generated.dll!McgInterop.api_ms_win_core_kernel32_legacy_l1_1_0_dll.PInvoke_RaiseFailFastException(Interop._EXCEPTION_RECORD* pExceptionRecord, Interop._CONTEXT* pContextRecord, uint dwFlags) Line 1960 C#
System.Private.CoreLib.dll!Interop.mincore.PInvoke_RaiseFailFastException(Interop._EXCEPTION_RECORD* pExceptionRecord, Interop._CONTEXT* pContextRecord, uint dwFlags) C#
System.Private.CoreLib.dll!Interop.mincore.RaiseFailFastException(uint faultCode, System.IntPtr pExContext) Line 764 C#
System.Private.CoreLib.dll!System.RuntimeExceptionHelpers.FailFast(string message, System.Exception exception, System.RuntimeExceptionHelpers.RhFailFastReason reason, System.IntPtr pExContext) Line 226 C#
System.Private.CoreLib.dll!System.RuntimeExceptionHelpers.RuntimeFailFast(System.RuntimeExceptionHelpers.RhFailFastReason reason, System.Exception exception, System.IntPtr pExContext) Line 186 C#
[External Code]
System.Private.CoreLib.dll!System.Runtime.InteropServices.GCHandle.FromIntPtr(System.IntPtr value) Line 207 C#
UnityEngine.dll!UnityEngine.Internal.$MethodUtility.CreateInstanceAndInvokeDefaultConstructor(System.IntPtr type, System.UIntPtr argument0, long* argument1) C#
WinRTBridge.dll!WinRTBridge.MethodTools.CreateInstanceAndInvokeDefaultConstructorDelegate.InvokeOpenStaticThunk(System.IntPtr managedHandle, System.UIntPtr argument, long* exception) C#
WinRTBridge.dll!WinRTBridge.MethodTools.CreateInstanceAndInvokeDefaultConstructorDelegate.Invoke(System.IntPtr managedHandle, System.UIntPtr argument, long* exception) C#
> War to the Core.McgInterop.dll!WinRTBridge.MethodTools_CreateInstanceAndInvokeDefaultConstructorDelegate__WinRTBridge__Impl.ReverseDelegateStub(System.IntPtr unsafe_managedHandle, System.UIntPtr unsafe_argument, long* unsafe_exception) Line 153832 C#
[External Code]
War to the Core.McgInterop.dll!McgInterop.UnityEngineDelegates_dll.GameObject_CUSTOM_Internal_AddComponentWithType(System.IntPtr param_0, int param_1) Line 14394 C#
UnityEngineProxy.dll!UnityEngineProxy.InternalCalls.PInvokeCalls.GameObject_CUSTOM_Internal_AddComponentWithType(System.IntPtr param_0, int param_1) C#
UnityEngineProxy.dll!UnityEngineProxy.InternalCalls.GameObject_CUSTOM_Internal_AddComponentWithType(object self, System.Type componentType) Line 19515 C#
[External Code]
UnityEngine.dll!UnityEngine.GameObject.AddComponent(System.Type componentType) Line 381 C#
UnityEngine.dll!UnityEngine.GameObject.AddComponent<UnityEngine.Purchasing.Extension.UnityUtil>() Line 386 C#
[External Code]
Assembly-CSharp.dll!IAP.InitializePurchasing() Line 32 C#
Assembly-CSharp.dll!IAP.Start() Line 23 C#
[External Code]
This is the code triggering it:
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IMicrosoftConfiguration>().useMockBillingSystem = true;
builder.AddProduct("my_product_id", ProductType.Consumable);
UnityPurchasing.Initialize(this, builder);
Thank you