I have strange glitches, visual artifacts in my Project. I am writing to ask your ideas what could be creating these issues, also if you had encountered similar problems in the past.
As my project is 55 GB, it is difficult to narrowdown the problem which every build takes tremendous time and removing/re-adding assets results compilations that take all the day.
For this reason I need your help to narrowdown the problem with your precious feedback if you can offer me any. I will appreciate very much for any feedback.
On the below picture, I shared a comparison of Editor (Left) and Build (Right) views. Everything works fine on Editor, but when Built, both models and UI have strange visual artifacts, such as pink/white colors or complete mess in colors.
The below look is better version after I baked lighting, before that the scene was complete white except the models with legacy shaders.
I am using Unity 2017.4.35.
[ATTACH=full]Pic[/ATTACH]
History: In the past I had imported built-in shaders, tried to edit Standard shaders amateurishly by mistake, then I decided to not use them, so I removed. I am unsure if that could be the reason. Also I had made false lighting bake in the past, which resulted complete whitish-pinky models in Scene, but as I rebaked, they all were fixed but these models stayed with somewhat pinky materials in Build after that.
What can fix these visual issues, any ideas? Thanks!