I have Distortion Correction Problem. In unity, The game is working fine, so distortion correction working correctly but in my Phone working problem. I didn’t understand. I using GVR 1.40 and I checked VR Support Daydream and Cardboard. What am I doing wrong? Because I can not get the right screen in VR Glass. Mobile is Galaxy S7, VR Glass is Gear VR
The GVR Unity SDK supports only Daydream and Cardboard, so it will not support Gear VR on-device.
I using Play Cardboard App if you know and I can use Gear VR. So when i wear the glasses not opening Oculus.
Hy,
this may be a stupid question, but is your phone correctly paired with the viewer? As it is with cardboard, the screen distortion will be calculated, when scanning the cardboard QR code on the viewer with your app.
Best regards,
Max
Okay, but it’s just my application too. There is no such problem in other applications.
So the distortion is different in other applications? I just tried the cardboard app with a big viewer and a small phone and the resulting image looks similar to yours in Editor and on the device. When wearing the cardboard viewer, everthing works fine.
It was working right in advance, but now It works wrong. I did not understand anything
Have you updated to Unity 5.6? Because right now I’m testing on 5.5.
It was doing it at 5.5 too. It was not working properly.
Ok… sry, I can’t think of anything more possibilities. ![]()
anybody help?
Daydream will only work with daydream supported phones, so you can build with cardboard only for galaxy s7 and gear vr can be used with your app but with micro usb not pluged in. Also if you have to target for Gear VR then you have to select occulus sdk in player settings instead of cardboard or daydream.
I choose only cardboard but same problem. I created new project and installed GVR 1.40, then i tried in my phone but same problem
Which platform are you targeting ? I mean to say - Gear VR, Cardboard or Daydream ?
I have Gear VR but i using Play Cardboard App. So when i choose Cardboard, I can play cardboard games. In Unity I choosing Cardboard platform
Does your app work fine without Gear VR on mobile?
I put the image above. so it’s not any difference.
If you have followed all the right steps from here, then it should have worked. Try checking for adb logcat errors on your device.
i tried steps in this site but same again. Does it just do it on my device? because I did not understand. it was correctly in advance. 1-2 months ago but now doesn’t work correctly. This happened after updating to android 7.0

