[SOLVED]warehause boxes illumination

Dear guys.
I was having a look to the warehause (occlusion culling demo) matrial setup, and I can’t get how the boxes are lighted.
There is no Lightmap and each box has it’s own light and color.
I guess it’s the shader, but I can’t find how.
Can you help me?

----------------- the shader so you don't need to load the map---------

Shader " Vertex Colored" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _SpecColor ("Spec Color", Color) = (1,1,1,1)
    _Emission ("Emmisive Color", Color) = (0,0,0,0)
    _Shininess ("Shininess", Range (0.01, 1)) = 0.7
    _MainTex ("Base (RGB)", 2D) = "white" {}
}
 
SubShader {
    Pass {
        Material {
            Shininess [_Shininess]
            Specular [_SpecColor]
            Emission [_Emission]    
        }
        ColorMaterial AmbientAndDiffuse
        Lighting Off
        SeperateSpecular On
        SetTexture [_MainTex] {
            Combine texture * primary, texture * primary
        }
        SetTexture [_MainTex] {
            constantColor [_Color]
            Combine previous * constant DOUBLE, previous * constant
        } 
    }
}
 
Fallback " VertexLit", 1
}

[/code]

The boxes are lit by their vertex colors.

Well, to be honest I am so noob I didn’t know this was being used in games.
Thank you, one more thing to learn.