Im trying to make a wave function that increases the amount of enemies that spawn as the waves get harder. I have 2 groups of enemies, scouts and fighters and they are all spawning at the same time but i want to split them up.
void Wave(){
float diffScale = wave/10;
diffScale = Mathf.Clamp(diffScale,0,0.5f);
float healthScale = wave / 20;
healthScale = Mathf.Clamp(healthScale,1,2);
int scouts = 1;
int fighters = 1;
print(scouts + " " + fighters);
for(int i = 0; i < enemies.Count; i++){
if(enemies*.name.Contains("Scout")){*
_ GameObject scout = (GameObject)enemies*;*_
* for(int x = 0; x < scouts; x++){*
* if(!scout.activeInHierarchy){*
* float maxHealth = scout.GetComponent().maxHealth;*
_ scout.GetComponent().health = maxHealth * healthScale;_
* scout.SetActive(true);*
* }*
* }*
* }*
* }*
* for(int i = 0; i < enemies.Count; i++){*
_ if(enemies*.name.Contains(“Fighter”)){*_
_ GameObject fighter = (GameObject)enemies*;*_
* for(int x = 0; x < fighters; x++){*
* if(!fighter.activeInHierarchy){*
* float maxHealth = fighter.GetComponent().maxHealth;*
_ fighter.GetComponent().health = maxHealth * healthScale;_
* fighter.SetActive(true);*
* }*
* }*
* }*
* }*
* wave += 1;*
* }*
What am i doing wrong?