[SOLVED] WebGL building error (Converting managed assemblies to C++)

Hi, I’ve installed the new version 5.5 and I’m trying to test the WebGL, but I’m getting that error:

2883703--211803--webgl_building_error.PNG
Converting managed assemblies to C++

I just created an empty project, pressed build and that error happened before the building finish.
I tryied the 5.5.0f3 and also the first patch: 5.5.0p1 with no success.

Also, everytime I open the Unity Editor (5.5.0p1), I have 3 errors in my console with the same description:
“Unable to parse YAML file: [mapping values are not allowed in this context] at line 1”

could you please attach the editor log?

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Thanks Marco,

Today, when I tried make a build to create the Editor.log, the error about assemblies doesn’t happened, but the build files were not created and a new error was printed in my console:

FileNotFoundException: Could not find file "C:\Users\Marllon\Documents\Development\Unity Project Tests\Teste versao 5.5.0p1\Temp\StagingArea\Data\Native\build.asm.js".

The Editor.log is in attachment files.

2884835–211915–Editor.log.txt (71.2 KB)

Updating about that problem.

I installed the Unity 5.5.0p2 and I can now build to WebGL with success.

The build is taking about 2 hours to finish, but I think it is a problem in my Windows, because when I request a CloudBuild it is taking only 18 minutes.

I’m also having the same problem, when I try to run Build for Webgl, to convert Assemblies to C ++, up to an hour the same error as the guy described above.

Same here. Any solutions?

I have the same problem with Unity 5.6.0f3, what’s the problem? :frowning:

ANSWER: I was reading through forums and I found that this is probably an antivirus real-time issue. I tried disabling real-time exploit protection on my antivirus (malwarebytes) and it worked. The guy on the forum had to disable spybot search and destroy protection.

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