[Solved] WebGL Windows Point Cloud Problem

Hi, at work we are making a point cloud viewer for WebGL, and we found a problem. In Mac and Linux everything works fine, now on windows 10 (at least, maybe other versions as well) the point cloud is not showing up, but its still loading.

Another weird thing is that when you disable hardware acceleration on the browser (on win) the point cloud shows up. I don’t understand whats going on, it has been tested in AMD and Nvidia cards. Not a clue what could be the problem. Thanks in advance.

Solved by creating a mesh with a cube on each of the points of the cloud and assigning the vertex color to all of the cubes vertex, if you need more details pls ask.

I have the same problem.Could you please give more details?

“Solved by creating a mesh with a cube on each of the points of the cloud and assigning the vertex color to all of the cubes”

WHAT? How is that solved? You’re saying to basically recreate the point cloud with Unity cubes?

You can use particle systems to show the point clouds in WebGL.

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